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Pixatool snes palette
Pixatool snes palette







pixatool snes palette

So given these limitations, the Video Games industry didn’t give up, but went forth and invented many many ingenious ways of escaping those limitations, like all good artists do when you put them in box. Video Games can take Agency away from the player of course, oh look, the controller isn’t responding, and suddenly there are these black borders on the screen, this must be some sort of cutscene !Īnd when Video Games remove Agency, in whatever ingenious ways they can, then for those moments they stop being truly interactive.

pixatool snes palette pixatool snes palette

Every time I’ve seen the movie, he always goes off to look for Nemo, at exactly the right time, every time. Whichever Pixar artist had made the models or animated all those Fish from the Aquarium, they would have been so pissed at Nemo’s dad for that decision.īut of course Nemo’s dad doesn’t have any real Agency, so its not a problem for him. If Nemo’s dad had decided not to go and look for Nemo, and to just stay at home instead, then just think how many Art assets would never have been used. Now, as everyone knows, when you put stories in video games, the interactivity screws them up a bit doesn’t it. If developers want to make story based games, then so be it, let them make as many as they want. Yesterday I read this piece by Ian Bogost : įirstly I don’t believe there is really any problem here that needs addressing, if people have enjoyed playing games with strong stories, then let them play more of them.









Pixatool snes palette